NAMEfreeciv-server - The server for the Freeciv game
SYNOPSISfreeciv-server [ -b|--bind address ] [ -d|--debug level_number ] [ -e|--exit-on-end ] [ -f|--file filename ] [ -h|--help ] [ -i|--identity address ] [ -l|--log filename ] [ -M|--Metaserver address ] [ -m|--meta ] [ -p|--port port ] [ -P|--Ppm ] [ -q|--quitidle time ] [ -R|--Ranklog filename ] [ -r|--read filename ] [ -S|--Serverid id ] [ -s|--saves directory ] [ -v|--version ] Auth aware servers have additional parameters: [ -a|--auth ] [ -G|--Guests ] [ -N|--Newusers ] IPv6 aware servers have additional parameter: [ -A|--announce protocol ]
DESCRIPTIONFreeciv is a free turn-based multiplayer strategy game, in which each player becomes the leader of a civilization, fighting to obtain the ultimate goal: To become the greatest civilization. Players of Civilization II(R) by Microprose(R) should feel at home, since one aim of Freeciv is to have compatible rules. Freeciv is maintained by an international team of coders and enthusiasts, and is easily one of the most fun and addictive network games out there! This is the server program used to establish a Freeciv server - See also freeciv-client(6) This manual page only lists the command line arguments. For details of the directives necessary to configure freeciv-server see the Server Manual which can be found at //www.freeciv.org/ <> as well as the documentation which is part of the Freeciv distribution.
OPTIONSThe following options are accepted on the command line of the server. They may not be combined; that is, "freeciv-server -fp savegame.sav 5557" will not work, instead you would need to enter "freeciv-server -f savegame.sav -p 5557". All options have a short form (single hyphen and single letter) and a long form (double hyphen and a complete word); their effects are identical. -A, --announce protocol Uses protocol when announcing game in LAN. Possible values for protocol are: IPv4 IPv6 none -a, --auth Enables server authentication and allows access to registered players only. -b address, --bind address Sets the address on which the server will listen for clients. -d level_number, --debug level_number Sets the amount of debugging information to be logged in the file named by the -l option. Acceptable values for the level_number are: 0 for fatal messages only. 1 for fatal and error messages. 2 for fatal, error and normal messages. 3 for fatal, error, normal, and verbose messages. -e, --exit-on-end When a game ends, exit instead of restarting. -f filename, --file filename Loads a saved game (filename) into the server before initialization, instead of starting a new game. This is for reloading saved games, or for loading scenarios. The distribution comes with such scenarios, typically stored in /usr/local/share/freeciv/scenario: o british-isles-85x80-v2.80.sav o earth-160x90-v2.sav o earth-80x50-v2.sav o europe-200x100-v2.sav o hagworld-120x60-v1.2.sav o iberian-peninsula-136x100-v1.0.sav -G, --Guests Allow guests to login as 'guest' when authentication is enabled. -h, --help Prints out a description of the command line options and exits. -i address, --identity address Reports the address to the metaserver. Then, the metaserver will use this address to redirect the users. -l filename, --log filename Defines a log file, filename, to be produced during processing. Use the -d option to set how much is logged. By default, fatal and normal messages are printed to standard output. With a log file, such messages go to the log instead. -M address, --Metaserver address Specifies the address of the metaserver to send your server's information to. -m, --meta Directs the server to communicate with a metaserver, a place where Freeciv servers can publish their presence. Freeciv clients consult the metaserver to offer users a selection of games to join. By default the standard Freeciv metaserver is used. You may specify an alternate metaserver with the -M option. -N, --Newusers Allow new users to login and be registered in the players base if authentication is enabled. -p port, --port port Specifies the TCP port number to which clients will connect; players must know this number to be able to connect if they are not to use the default of 5556 decimal. You may need to use this if 5556 is not available for your use on your system, or if you would like to run multiple servers on the same system. -P, --Ppm Save map ppms to savegames. -q time, --quitidle time Quits if no players are present for the specified time, in seconds, and restarts a new server. -R filename, --Ranklog filename Defines a log file, filename, to be produced during processing. This log contains information for player ranking. -r filename, --read filename Specifies a file, filename, of server commands which the server will automatically read and process, as if you had typed them in at the server's prompt. The distribution comes with a few examples that set options to be similar to Civilization I(R) and Civilization II(R) . The files are named civ1.serv and civ2.serv, and are typically found at /usr/local/share/freeciv/. -S, --Serverid id Sets the server id. -s directory, --saves directory Specifies the directory to place save game files created by the server. This is especially useful when you're running more than one server on the same system, as it inhibits your servers from clobbering other's save game files. -v, --version Causes the server to display its version number and exit.
EXAMPLESfreeciv-server --file oldgame.sav --port 2244 Starts a server on port 2244, loading the save game file oldgame.sav. freeciv-server -R ranklog -l logfile -r script -f oldgame.sav.gz -p 2244 Starts a server on port 2244, loading the save game file oldgame.sav.gz. Ranking related events are written to ranklog, other logging information is written to logfile. When the server starts, it immediately executes the commands contained in script. freeciv-server -m -a -q 60 -p 2244 -d 2 -l logfile -r script -s ~/saves Starts a server on port 2244 with authentication enabled and communicates its existence to the standard Freeciv metaserver. Fatal, error, and normal messages are written to logfile. When the server starts it immediately executes the commands contained in script. Save game files are stored in the ~/saves directory. When there are no users on the server for 60 seconds, the server will restart.
COMMANDSYou may enter commands into the server at any time, either before or during the running of a game. Type "help" or "help help" for starters.
FILESThe Freeciv server requires the following files in the Freeciv data directory, which is /usr/local/share/freeciv by default: o default/buildings.ruleset o default/cities.ruleset o default/game.ruleset o default/governments.ruleset o default/nations.ruleset o default/techs.ruleset o default/terrain.ruleset o default/units.ruleset These are the default rule sets used for the game. Alternate sets of rules can be used by placing them in a separate directory and using the rulesetdir command to change your server's ruleset directory. Type help rulesetdir for more information.
ENVIRONMENTThe Freeciv server accepts these environment variables: FREECIV_CAPS A string containing a list of "capabilities" provided by the server. The compiled-in default should be correct for most purposes, but if you are familiar with the capability facility in the source you may use it to enforce some constraints between clients and server. FREECIV_COMPRESSION_LEVEL Sets the compression level for network traffic. FREECIV_DATA_ENCODING Sets the data encoding (used for data files, savegames, and network strings). FREECIV_INTERNAL_ENCODING Sets the internal encoding (used for GUI strings). FREECIV_LOCAL_ENCODING Sets the local encoding (used for terminal output). FREECIV_MULTICAST_GROUP Sets the multicast group (for the LAN tab). FREECIV_PATH A colon separated list of directories pointing to the freeciv data directory. By default freeciv looks in the following directories, in order, for any data files: the current directory; the "data" subdirectory of the current directory; the subdirectory ".freeciv" in the user's home directory; and the directory where the files are placed by running "make install". HOME Specifies the user's home directory. http_proxy Set this variable accordingly when using a proxy. LANG or LANGUAGE Sets the language and locale on some platforms. LC_ALL or LC_CTYPE Similar to LANG (see documentation for your system). USER Specifies the username of the current user.
BUGSPlease report bugs to //bugs.freeciv.org/ <>
MORE INFOThe Freeciv homepage is located at //www.freeciv.org/ <> Updates and new info is first posted there.
AUTHORSThe Freeciv Team <freeciv-dev AT freeciv.org>. This manpage was originally put together by Florian Ernst <florian_ernst AT gmx.net> using the Server Manual and the comments in the sourcecode. It was updated by Ben Bettin <bwbettin AT gmail.com> to add new features, integrate information from the website's online documentation, and for slight formatting adjustments. Feel free to use it as you wish.
SEE ALSOfreeciv-client(6) and the Server Manual on the Freeciv homepage. October 22th 2009 FREECIV(6) FREECIV-SERVER(6)