NAMEfillets - puzzle game about witty fish saving the world sokoban style
DESCRIPTIONFish Fillets is strictly a puzzle game. The goal in every of the seventy levels is always the same: find a safe way out. The fish utter witty remarks about their surroundings, the various inhabitants of their underwater realm quarrel among themselves or comment on the efforts of your fish. The whole game is accompanied by quiet, comforting music. There is an excellent in game tutorial available, so you can start playing right away.
OPTIONS-h, --help Show summary of options. -v, --version Show version of program. -c, --config Show config variables and values. fullscreen=<boolean> Turn fullscreen on/off. Default: fullscreen=0 lang=<code> ISO 639 2-letter code (for ex.: en, cs, fr, de) see //www.w3.org/WAI/ER/IG/ert/iso639.htm Default: lang=LC_MESSAGES loglevel=<number> Loglevel uses same numbers as syslog. for ex.: 3 for ERROR, 4 for WARNING, 6 for INFO, 7 for DEBUG Default: loglevel=6 show_steps=<boolean> Show step counter in level. Default: show_steps=0 sound=<boolean> Turn sound on/off. Default: sound=1 speech=<code> ISO 639 2-letter code (for ex.: en, cs, fr, de) see //www.w3.org/WAI/ER/IG/ert/iso639.htm Default: same as lang subtitles=<boolean> Show subtitles in level. Default: subtitles=1 systemdir=<path> Path to game data. userdir=<path> Path to game data. Default: userdir=$HOME/.fillets-ng volume_sound=<number> Sound volume in percentage. Default: volume_sound=90 volume_music=<number> Music volume in percentage. Default: volume_music=50 worldmap=<path> Relative path to worldmap file. Useful for external levels. Default: worldmap=script/worldmap.lua
USAGEUp, down, left and right arrow keys control the current fish. Use space bar to switch between the fish. restart level - Backspace undo - - help - F1 save game - F2 load game - F3 show/hide level move counter - F5 show/hide subtitles - F6 game menu - F10 toggle fullscreen - F11 increase game speed - hold down Shift Find more information in the "How to Play" html manual listed below.
SEE ALSO/usr/share/doc/fillets-ng/html/manual.html //fillets.sf.net
AUTHORSFish Fillets - Next Generation was written by Ivo Danihelka <firstname.lastname@example.org> - main developer - developed new game engine Pavel Danihelka <email@example.com> - webmaster, level data, documentation Frederic Panico <firstname.lastname@example.org> - French translation Ronny Standtke <Ronny.Standtke@gmx.de> - German translation Simone Cociancich <email@example.com> - Italian translation Przemek Bojczuk <firstname.lastname@example.org> - Polish translation Cesar Catrian C. <email@example.com> - Spanish translation Astrid de Wijn <firstname.lastname@example.org> - Dutch translation Damyan Ivanov <email@example.com> - Bulgarian translation Olov Gustavsson <firstname.lastname@example.org> - Swedish translation Marko Burjek <email4marko[at]gmail[dot]com> - Slovenian translation Ricardo Faria <email@example.com> - Brazilian Portuguese translation Leonid Myravjev <firstname.lastname@example.org> - Russian translation ALTAR interactive <email@example.com> - developed original game in 1998 (for Win32) - released code and data under GNU/GPL in 03/2004 This manual page was written for the Debian distribution because the original program did not have a manual page. This manual page was written by fabian linzberger <firstname.lastname@example.org>, for the Debian project (but may be used by others). April 18, 2005 FILLETS(6)