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oogl2rib: convert OOGL file to RenderMan rib format


oogl2rib - convert OOGL file to RenderMan rib format


oogl2rib [-n name] [-B r,g,b] [-w width] [-h height] [-fgb] [infile] [outfile]


This manual page documents briefly the oogl2rib command. oogl2rib Convert OOGL file to RenderMan rib format. Default: read from stdin, write to stdout. Accepts "-" as infile/outfile.


The default action is to create a complete rib file containing default camera, lights, etc. -n name Set name for rendered TIFF file (default "geom.tiff") or framebuffer window (default "geom.rib"). -B r,g,b Set background color, each component ranges from 0 to 1. Default is no background. -w width Set width of rendered frame, in pixels. -h height Set height of rendered frame, in pixels. -f The .rib file renders to on-screen framebuffer instead of TIFF file. -g Output geometry only, no world, no world block. -b Encapsulate geometry-only into a world block. This is the configuration to define a RIB file 'clip object' via the Quick RenderMan specification. Ignores -nBwhf.
This manual page was written by Steve Robbins <steven.robbins@videotron.ca>, for the Debian GNU/Linux system (but may be used by others). February 23, 2001 OOGL2RIB(1)

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