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achilles

man page of achilles

achilles: OpenGL simulation of artificial life and evolution

NAME
achilles - OpenGL simulation of artificial life and evolution
SYNOPSIS
achilles [-x <num of blocks in x axis> ] [-z <num of blocks in z axis> ] [-f <num of initial foods> ] [ <num of initial creatures> ] [-v] [-h]

DESCRIPTION

This manual page documents briefly the achilles commands. It is an artificial evolution simulation based on Hebbian neural networks and ideas set forth in Larry Yaeger's PolyWorld. Run the achilles -h command to find out the default values for the options.

OPTIONS

-x <num of blocks in the x axis> How big the world should be, along the x axis. -z <num of blocks in the z axis> How big the world should be, along the z axis. -f <num of initial foods> How many food items there should be at the start. <num of initial creatures> How many creatures the world should start off with. -v Output the version number. -h Output a help text.

AUTHOR

Matthew Danish <mdanish@andrew.cmu.edu>

SEE ALSO

/usr/share/doc/achilles/README May 31, 2001 ACHILLES(1)
 
 
 

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